Hi Michael,
I love the way you're approaching it. One problem I find all over the place
is that people want to dive into creating Microsoft word, Shades of Doom or
thereabouts. Start simple.
If you're using C++, write some program like this:
#include <iostream>
Using namespace std;
Int main()
{
Cout <<"Hello there! This is my first program!";
Return 0;
}
Bingo! You've got something functional and that gives you the basic C++
program. The same holds true to other languages; try printing text before
anything else, I often find that it is the best way to begin programming.
Best Regards,
Hayden
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Frost
Sent: Tuesday, February 01, 2011 5:09 PM
To: [email protected]
Subject: Re: [Audyssey] Game Creation Tools
On Tue, Feb 01, 2011 at 05:25:59PM +0000, Lori Duncan wrote:
> I agree, lodgic is something I fall down on all the time. If I'm
> looking at a piece of equipment for example like a computer, I know
> how it works and understand the menus, but throw a whole load of
> coding language at me and I just go blank.
[My Reply:]
Programming is like owning an Erector set. You have a whole
bunch of parts that do little things. Take a motor, a wheel, a dipper
and bolts. Using bolts, connect the dipper and the wheel together, then
bolt the wheel to the motor. Put it in a river and have the dippers
spill into a tank, and you have a water wheel. Programming is the same
thing, only with commands, telling the computer what to do. Know what
all the parts do, and you will begin to see what *CAN* be done.
And Arianna Sepulveda said:]
>> Programming is something I don't know how people do. I am truely
>> astounded at how much work is involved, and I don't think I could
> >figure it out too well.
[My Reply:]
As long as you continue telling yourself that, the longer you
cripple yourself
Michael
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Postings Copyrighted 2010-2011 by: Michael Ferranti
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