Hi Ken,

Mouse support is coming in the new BGT release that I plan to put out within the next week or two, if all goes according to plan. Pathfinding is also available there. However, both of these features are reserved for pro users (e.g. those who use either pro single or pro unlimited).


Kind regards,

Philip Bennefall
----- Original Message ----- From: "Ken the Crazy" <kenwdow...@neo.rr.com>
To: "Gamers Discussion list" <Gamers@audyssey.org>
Sent: Thursday, February 03, 2011 7:37 AM
Subject: [Audyssey] programming question


Two questions, possibly related. First, how do I access mouse support for BGT? You also mentioned monsters that can follow paths. (Thanks, by the way for the tutorial. I've been looking it over, and even if I don't use BGT it'll help me understand all the "new" stuff introduced by vb.net.) Yeah yeah, it's what? Six years old now? Oh well...

Second, (and I'm not sure what language I'm going to be programming this in,) I was looking at Air Hockey and I thought, "Shuffleboard--that would be cool!" So I need an equation to find out how one circle impacts another upon collision. Collision detection itself isn't a problem for me--you basically just subtract the distance from the center of one circle to that of another, and if it equals the circles' radii, they collided. But there's that little matter of what happens next--does the putt go straight, diagonally, right or left, and how far?
Any thoughts would be helpful.
Ken
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