I am really not sure. Isn't it fair to demand that if people want to use the
more advanced input features that they pay a little extra? I really feel as
though I am giving away too much, since people can use the engine completely
free of charge for open source games. One compromize might be to allow mouse
and joystick support in lite and pro, but not in the demo. Any thoughts?
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: <phi...@blastbay.com>; "Gamers Discussion list" <firstname.lastname@example.org>
Sent: Thursday, February 03, 2011 10:23 PM
Subject: Re: [Audyssey] pro was: Re: programming question
While I do understand your problem I do feel it would be wrong to
restrict someone from using mouse and joystick support, and force them
to purchase a more expensive license to have access to those devices.
One thing we are seriously lacking in accessible games is decent
quality support for joysticks, racing wheels, gamepads, mice, etc. I
just feel these features should be included along side keyboard
As for pathfinding perhaps make that a pro feature. After all, it is a
more advanced feature of the engine and could reasonably considered a
Pro option. That's how I'd view it if I were in your position.
On 2/3/11, Philip Bennefall <phi...@blastbay.com> wrote:
I am not sure. The decision about what should be in pro only is always a
tough one. With the same reasoning you could argue that pathfinding should
also be available to everyone, since not everyone will want to spend $100
get this or that feature. What makes mouse support different from
pathfinding in this context? On the one hand I understand exactly what you
are saying, but on the other I have to try and make pro as appealing as
possible aside from being allowed to make paid games and if I don't
some useful features, there is no point in doing so at all. Any thoughts?
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