Hi Phillip,
Probably a good idea.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, February 03, 2011 4:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] pro was: Re: programming question

Hi again,

I am really not sure. Isn't it fair to demand that if people want to use the

more advanced input features that they pay a little extra? I really feel as 
though I am giving away too much, since people can use the engine completely

free of charge for open source games. One compromize might be to allow mouse

and joystick support in lite and pro, but not in the demo. Any thoughts?

Kind regards,

Philip Bennefall
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, February 03, 2011 10:23 PM
Subject: Re: [Audyssey] pro was: Re: programming question


Hi Philip,

While I do understand your problem I do feel it would be wrong to
restrict someone from using mouse and joystick support, and force them
to purchase a more expensive license to have access to those devices.
One thing we are seriously lacking in accessible games is decent
quality support for joysticks, racing wheels, gamepads, mice, etc. I
just feel these features should be included along side keyboard
support.

As for pathfinding perhaps make that a pro feature. After all, it is a
more advanced feature of the engine and could reasonably considered a
Pro option. That's how I'd view it if I were in your position.

Cheers!


On 2/3/11, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi there,
>
> I am not sure. The decision about what should be in pro only is always a
> tough one. With the same reasoning you could argue that pathfinding should
> also be available to everyone, since not everyone will want to spend $100 
> to
> get this or that feature. What makes mouse support different from
> pathfinding in this context? On the one hand I understand exactly what you
> are saying, but on the other I have to try and make pro as appealing as
> possible aside from being allowed to make paid games and if I don't 
> restrict
> some useful features, there is no point in doing so at all. Any thoughts?
>
> Kind regards,
>
> Philip Bennefall 


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