I see. Well, if you ever want to port Sarah to BGT or perhaps Genesis
3D let me know off list. I'd love to help you port it to something
else. While the GMA Engine is nice for what it does it really is too
restrictive for a game like Sarah. There are a number of things I
always thought could have been done better, and there still are little
bugs that pop up. I often still get the bug where Sarah starts and she
can't move, and i have to restart the game again to have it load
correctly. While I love the game such miner bugs get to be annoying to
say the least.
Anyway, I know about the hot keys for the quick spell menu, but still
I find it a tad bit slow. Perhaps asigning a spell to a number like 1
through 0 might help. You could select the default spell and then use
spacebar to cast it. That way you could have stupify or something like
that at the ready when entering an unexplored room.
On 3/5/11, Phil Vlasak <p...@pcsgames.net> wrote:
> Hi Thomas,
> This is why I wish I had written the Sarah game myself instead of using
> David's engine.
> I proposed several ways of casting spells, but the game engine is not
> capable of doing them.
> He is working on mouse support right now and it does sound like it would
> work well with the game.
> I do now have hot key support inside the spell menu.
> For example, control s brings up a quick menu and then you can hit u to cast
> the unlocking spell.
> There is a keystroke ini file that allows you to change the quick spell menu
> from control s to just s, which would make casting even faster.
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