Hi Hayden, I think you totally misunderstand how an analog jump system works. You can't simply just jump higher and higher or further and further the longer you hold the jump keys down. There are set restrictions on how high and how far you can jump. The difference here is that you can choose how high or far you can jump with in reason. Let's assume Angela's absolute maximum jump is six feet. If you give the control arrow key a short tap Angela might only jump one or two feet. If you hold it down slightly longer she might jump three or four feet. If you hold it down for long enough she will jump the entire six feet and will land as soon as she reaches the maximum hight and length of the jump. So if you walk up to a chasm that is 10 feet across there is no possible whay she can jump it from a standing position because her maximum jump is six feet. That means she has to either try and run and jump it, use a drawbridge, vanishing platform, or some other means to get across. Nothing has changed, but the jumping is more dynamic.
HTH On 4/1/11, Hayden Presley <[email protected]> wrote: > Hi Thomas, > The only problem I see with your jumping system is, we lose a lot of the > elements, like drawbridges and such if Angela can just continue jumping > higher and higher. > > Best Regards, > Hayden --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
