i beat mota today in the beginner level and i have to say that the two
levels aren't hard to figure out what does what. i mean, there are
already steps to indicate when you're close to a trap, if thomas adds
this "lever 1" "door 1" thing or make then colored, even in the beginner
difficulty, it would completely kill the game. in later levels if there
will be many puzzles, areas, etc to explore it will be fun and
challenging to discover out what lever will open what door.
De: "Phil Vlasak" <p...@pcsgames.net>
Para: "Gamers Discussion list" <firstname.lastname@example.org>
Data: Terça, 5 de Abril de 2011 16:00
Assunto: Re: [Audyssey] MOTA 18 - levers?
I completely disagree with your logic that the levers should not be
described. In many sighted games the items are colored differently to
indicate that they go together, so a gold key unlocks a gold lock.
I could understand your thinking in the difficult levels of play, but not
for the beginner level.
I suggest the color of the lever and statues be a separate file so in
beginner level it would say bronze lever but in a more difficult level you
would have to guess which lever unlocked which statue.
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