Here is the problem I was having. If you have a 64-bit program, and
try to use a 32-bit voice the program will crash. For example, try to
use 64-bit Jaws with an older 32-bit voice and it will blow up in your
face big time. However, if you have a 32-bit game and use a 32-bit
voice it should work. However, as it is difficult to set a 32-bit
voice as the default under Windows 7 my G3D Engine could not change
the voice as it relied on the control pannel for changing voices
itself. So I'm definitely going to have to change that behavior to
resolve that problem.
However, I have done a bit of homework today, and found out that some
of the Cepstral voices i own do have 64-bit versions available. So
when I eventually get my new desktop, which should be 64-bit, I will
be able to install/upgrade to the 64-bit Cepstral voices at least
rather than be stuck with MS Anna only.
On 5/1/11, Valiant8086 <valiant8...@lavabit.com> wrote:
> I'm confused. I'm not having any problems. I had no idea they weren't
> working properly. Like I said I have two different win7 64 bit machines
> and I can use SAPI with games, with NVDA, JAWS and with Monkey Term
> client. I did have to update my MonkeyTerm scripts to support the
> changing of SAPI5 voices, since you can't change the default voice in
> the control pannel, but now that the scripts suspport changing voices
> themselves everything is ok. I think the problem here iss apps that
> don't support changing voices themselves and rely on the default voice
> can't be changed to other voices seeing as anna is the only 64bit voice.
> I think the app personally should be smart enough to allow changing of
> voices on it's own, so I tried to make MTScripts capable of changing
> voices for monkey term, and that solved my problem
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