Hello,

There are indeed various encryption algorithms out there, the best of which in my opinion is AES Rijndael. Its referense implementation is in the public domain and implemented as optimized C code, so you really cannot go wrong with it. Inventing ones own encryption algorithm is not something I would recommend at all, at least not if you want a secure solution.


Kind regards,

Philip Bennefall
----- Original Message ----- From: "Damien Pendleton" <dam...@x-sight-interactive.net> To: <birdlover2...@hotmail.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 18, 2011 11:43 AM
Subject: Re: [Audyssey] Sound Encryption re: bgt and pipe2


Hi Alfredo,
It all depends on what encryption algorithm you decide to use. There are
different ones if my memory serves me correctly, like Blowfish, Rijndael
etc. Or if you're brave enough you can make your own encryption algorithm,
in fact that's principally how a registration system works, by encrypting
and shuffling text.
Hope this helps.
Regards,
Damien.



----- Original Message ----- From: "Alfredo_The_Music_maker" <birdlover2...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 18, 2011 8:29 AM
Subject: [Audyssey] Sound Encryption re: bgt and pipe2


Ok, I have been wanting to ask this question, I just was not sure if it
was going to raise anything at all. One thing I wondered was how
developers could encrypt their sounds, is it based on how they decide how
it is going to be for their games, like earlier, someone asked a question
about mmaking a registry system. The answer was that devlopers could make
their own registry system so you would have a demonstration of the game,
then when you put in the key the rest of the features are unlocked. I
wonder if this same principlea aplies to sound encryption?
Alfredo C.
Skype: Casta947
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Klango: casta947
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