Hi Alfredo,
It all depends on what encryption algorithm you decide to use. There are different ones if my memory serves me correctly, like Blowfish, Rijndael etc. Or if you're brave enough you can make your own encryption algorithm, in fact that's principally how a registration system works, by encrypting and shuffling text.
Hope this helps.
Regards,
Damien.



----- Original Message ----- From: "Alfredo_The_Music_maker" <birdlover2...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 18, 2011 8:29 AM
Subject: [Audyssey] Sound Encryption re: bgt and pipe2


Ok, I have been wanting to ask this question, I just was not sure if it was going to raise anything at all. One thing I wondered was how developers could encrypt their sounds, is it based on how they decide how it is going to be for their games, like earlier, someone asked a question about mmaking a registry system. The answer was that devlopers could make their own registry system so you would have a demonstration of the game, then when you put in the key the rest of the features are unlocked. I wonder if this same principlea aplies to sound encryption?
Alfredo C.
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