I thought pipe 1 was modable at least sinse I'm sure I recall bsc having a contest for such at one point, but of course this might have changed.

All the best,

Dark.
----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 17, 2011 4:42 PM
Subject: Re: [Audyssey] bgt and pipe2


Well maybe he's added it to the collection of nonmoddables but I do know that you used to be able to mod the original Troopanum. Ii never did that myself bt I know you could have done so because at that time the sounds weren't encripted. I probably won't bother with encripting my free titles but I definitely will if and when I decide to make commercial ones.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 17, 2011 9:21 AM
Subject: Re: [Audyssey] bgt and pipe2


Hi Dark,

Makes sense, but as Damien pointed out one of the reasons Justin
encrypted all of the sounds and put them in a pack file ist to prevent
just that. You can't just replace sounds in Troopenum, Pipe, Hunter,
etc because the sounds are in a pack file and encrypted. So that
wouldn't work for Nicol.

Cheers!


On 5/17/11, dark <d...@xgam.org> wrote:
ah fair enough damien.

Not being particularly a fan of mods generally, I've not really got much
knolidge of the subject, it just struck me that if all nickle wanted was a version of pipe 2 that didn't have thugs etc, he'd be better of modding than
creating his own game if possible.

Beware the grue!

Dark.

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