Hi.
Thanks. I'm glad you find the script helpfull.
----- Original Message ----- From: "Greg Wocher" <gwblindm...@gwblindman.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 04, 2011 12:06 AM
Subject: Re: [Audyssey] NVDA and VIP mud


Hello,
Thanks for the help. I just tried running VIP mud with the script and it seems to work very well. I especially like the control 1-9 reading some of the last things in the output window. Really nice job on the script.
Sincerely,
Greg W.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 03, 2011 5:35 PM
Subject: Re: [Audyssey] NVDA and VIP mud


Hi Greg,

Your personal NVDA scripts goes in your app data folder. For example,
it might be something like
c:\users\Greg\App Data\Roming\NVDA\Modules
if you are running Vista or Windows 7.

HTH


On 6/3/11, Greg Wocher <gwblindm...@gwblindman.org> wrote:
Hello,
As a matter of fact, I just downloaded the latest version of NVDA today to mess around with. I like it so far. Where do you put the script to make NVDA work with VIP mud? Also, what speech settings do you use in VIP mud?
Thank you,
Greg W.

----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 03, 2011 5:18 PM
Subject: Re: [Audyssey] NVDA and VIP mud


Hi Willem,

Thanks for this script. As it happens I also switched to NVDA 2011 as
my primary screen reader some time back, and I don't even have Jaws or
Window-Eyes 7.5 installed any more. So its nice to see more of these
scripts etc available to help improve the screen reader. Once you are
done testing it I highly recommend submitting it to the main NVDA
source repository so that the scripts make it into the main
distribution.

Cheers!

On 6/3/11, Willem <dwill...@gmail.com> wrote:
Hi all.
Earlier this week I decided to start using NVDA as my primary screen
reader
as jaws just had too many bugs to contend with.
I then found out that VIP mud doesn't work with NVDA, as instead of using
propper accessability API's it communicates with screen readers
ceperately,
which meant that NVDA wasn't supported. Although NVDA could read all the
textboxes and entry list, it didn't report updates on the mud
automaticly.

Not wanting to use sapi for mudding, a friend and I created a script that fixes this issue for NVDA. It supports reading the last 9 lines of output
with control 1 to 9, as well as speaking changes on the mud.

get beta 1.1 at
http://dl.dropbox.com/u/18044981/vipmud.py
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