I understand that you are sorting stuff for the future, however I thought
this situation was resolved anyway when you announced several months ago you
were using tom.
I don't want to be insulting or make lite of all the work you've done, sinse
it is a considderable amount, but at this stage I personally just! would
like to play Mota, as a game.
For the last five or so betas I've felt the engine etc was working very well
(accepting the test release of 19), particularly when analogue jumps were
i understand your logic for using mota to test things like cross platform
components vs direct x, ---- even though for myself I'm afraid I don't care
too much about cross platform compatibility sinse I'll be using windows for
the forseeable future, ---- this isn't to say it's a bad idea, it's just not
something I can be too excited about myself.
however, at this stage in the procedings, after what seems months of
tweaking the game, the engine, the audio output and just about everything
else, I really! am quite impatient just to play the rest of the game! sinse
what we have had has now developed into something extremely good. As you
know I'm a huge fan of progressing audio gamers' perspectives on side
scrollers, thus what I personally think would be best is just to have more
mota to play.
I'm afraid regarding this voice issue, my personal opinion is that sinse it
isn't broken, no need to take time to fix it.
I'm sorry if this seems harsh, I'd just hate to see mota sidetracked into
yet another digression of testing when it seems the release is so close.
Beware the grue!
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