Hi Tom.

I understand that you are sorting stuff for the future, however I thought this situation was resolved anyway when you announced several months ago you were using tom.


I don't want to be insulting or make lite of all the work you've done, sinse it is a considderable amount, but at this stage I personally just! would like to play Mota, as a game.

For the last five or so betas I've felt the engine etc was working very well (accepting the test release of 19), particularly when analogue jumps were added.

i understand your logic for using mota to test things like cross platform components vs direct x, ---- even though for myself I'm afraid I don't care too much about cross platform compatibility sinse I'll be using windows for the forseeable future, ---- this isn't to say it's a bad idea, it's just not something I can be too excited about myself.

however, at this stage in the procedings, after what seems months of tweaking the game, the engine, the audio output and just about everything else, I really! am quite impatient just to play the rest of the game! sinse what we have had has now developed into something extremely good. As you know I'm a huge fan of progressing audio gamers' perspectives on side scrollers, thus what I personally think would be best is just to have more mota to play.

I'm afraid regarding this voice issue, my personal opinion is that sinse it isn't broken, no need to take time to fix it.

I'm sorry if this seems harsh, I'd just hate to see mota sidetracked into yet another digression of testing when it seems the release is so close.

Beware the grue!

Dark.

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