Hi Willem, Yeah, I realize there is no such thing as a perfect voice. Especially, with TTS engines. They all have their pros and cons. That said, I'm experimenting with Tom, and the problem with not pausing between words is difficult to fix. I can insert commas between words as Phil suggested, but that makes too much of a pause.
Personally, I think the most realistic voices out there are the Ivona voices, and I might give Amy or Jenifer a try in the next private beta. I recently purchased those voices for use with Speech-Dispatcher on Linux and they would sound awesome in a game like MOTA since they are so human sounding. On 6/26/11, Willem Venter <[email protected]> wrote: > Hi Thomas. I don't think the voice is the problem. Now you know that > pauses are a problem, simply handle the problem. There isn't such a > thing as a perfect voice. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
