I think this is my problem as well. I am use to calculating stats like
in SoundRTS, and am having enormous difficulty adapting to way farms
are used in Castaways. I think it is a good idea, but I've had serious
trouble getting my farms to produce what I need in the right amounts
to keep my people from starving while having to build an army to fight
off the goblin hoards. While I'm beginning to get to grips with the
food production in my last game the goblins came and whiped me out
before I was really prepared to fight them.

On 7/15/11, dark <d...@xgam.org> wrote:
> the calculations are much more complex than that really, this isn't like
> sound rts where one farm produces a given amount of food and that's that.
> Even vegitables, which are the simplest food in the game need taking from
> farms to storehouse by peasants, and you'll be in trouble if you don't have
> people free to do this. Then, wheat needs first grinding into flour by your
> peasants, and then baking into bread at the bakery before it's any use, and
> wine needs putting in barrels and serving by a bar tender (so you need to
> keep the supply of barrels handy too.
> Also, while it is indeed good to work on one person per farm, each farm
> actually does a litle more than one person can produce, so if you want more
> from your farms, extra farmers can be helpful.
> For how many precisely you need, it's just a matter of keeping watching on
> what's in your storehouse and what your peasants are doing, and what gets
> taken to the tavern to be used, it's just a matter of looking at the factors
> involved, what your population is, how many are working, what other food
> sources you have to contribute, and then balancing things out as they come
> u.
> I think this is one of the most interesting things about Castaways
> generally, it's not merely a case of working out stratogy x and sticking to
> it with perminantly stacked ratios, you have to considder your current
> circumstances and play to what's going on, ---- at least until you get a
> really stable economy going and that takes a lot of time and work to setup.
> Beware the Grue!
> Dark.

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