Well said. In fact, I've truly enjoyed the discussions we have had
over the past few days as it has largely changed the direction of the
USA Games Interactive marketing strategy. One of those things to come
out of it is that it makes more business sense not to splash the fact
I'm a blind developer writing games for the blind all over the
website. Instead, if I make changes to my games that might appeal to
mainstream as well as other groups like deaf-blind players I could in
theory reclassify USA Games Interactive as an indi game developer
rather than an accessible games developer etc.
One thing you and I both agree on it is very difficult to overcome
mainstream stereotypes, and it is better if we begin finding
productive ways to make the public aware that we are people just like
them. To help find ways to ease the transition from the "he's blind"
reaction to get them to see us as people who simply can't see, but are
otherwise fairly normal. That is assuming their is such a thing as
normal, but that's another issue for another time.
Anyway, as a game developer I can see some pretty simple ways to help
set USA Games on a course where blind and sighted gamers could
concievably encounter each other and mingle. If I created a browser
based game like Sryth, for example, I could make money while at the
same time produce a style of game that is cross-platform, accessible,
and equally enjoyed by blind, deaf-blind, and mainstream gamers alike.
Its a simple matter of using the lowest common denominator approach.
Use the one thing we all have in common and build up from it.
I don't know how productive adding graphics would be to my games as
Che said it was pretty much a failure when he tried it with his card
games. Still it might be worth a try for some games just to see where
it leads. Unfortunately, anything as complex as Mysteries of the
Ancients would be out simply because I'd have to compete with the real
Tomb Raider games which are already far more complex then I'm able to
program myself. The graphics technology in the Legend engine used in
Underworld, Legend, and Anniversary is pretty fantastic I'm told.
Nobody is going to pay for a knock-off of Tomb Raider when they can
buy the real thing.
On 7/17/11, dark <d...@xgam.org> wrote:
> Hi Tom.
> both of these are true, and in fact i'd not thought of stfc myself.
> Being as I play gamebooks, i obviously come into contact with a lot of
> people who play games with a text ui only.
> more of these are being released on platforms like the iphone everyday, and
> are becoming much more popular,---- in fact generally I've noticed that as I
> pod culture has increased, audio as an overall medium is making something of
> a come back, look at professional audio companies like graphic audio and big
> finish as examples, and that's not counting the huge number of ameter things
> out there do.
> it'd be gret if vi devs could take advantage of this situation, however that
> won't happen while sighted people refuse to play something sinse they assume
> it is "for the blind!"
> Afterall, in fairness most sighted people couldn't imagine using a computer
> or reading text without any vision at all, hence why I'm asked so often if I
> have a braille keyboard and whether that is " a normal laptop"
> th0ough this is irritating, it's unfortunately a fact of life, but disabled
> people won't do anything about it without making some efforts to change
> things, and having blind devs sell games to sighted people is a good way.
> When I first went to uni, there was a chap called John who was in most of my
> lectures and became quite a good friend of mine.
> it wasn't until I'd known him for about 4 or 5 months that it suddenly
> turned out he was gay, and in fact i only found out because i met his
> I'd rather assumed that any gay man would be openly camp in some sort of
> way, so to find out john, ---- who if anything was quite the opposite of
> camp with a very sarcastic and abrasive sense of humour, was gay very much
> changed my perception entirely and made me realize there isn't any sort of
> over bearing difference betwene someone who was gay and someone streight.
> The same principle applies here, though even more so, sinse unlike being
> gay, blind people do! have visible differences which need overcoming, and
> this is something blind people themselves need to considder in their
> interactions with people, ---- sinse even if a person is completely
> unprejudiced, if they've never come into contact with anyone blind, they
> will at least be surprised.
> In fact getting people over the "waaa!" he's blind phase is something I've
> personally had to practice over a long while, and while it is! quite often
> irritating, it is a necessity.
> Btw, this is what the 4th chapter of my phd is on, the social aspect of
> disability but not merely how society gets in the way of disabled people,
> also what duties and concerns disabled people have towards others in society
> in the consciousness that they are disabled.
> Beware the grue!
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.