And, knowing your ornery ways, we'll see a lot of those dastardly dudes, won't we? (grin)

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"Security is not the absence of danger.  It is the presence of the Lord."

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, August 01, 2011 3:43 PM
Subject: Re: [Audyssey] MOTA Development setbacks


Hi John,

Hmmm...There isn't really an easy way to decrease the number of
harpies in the game since that is completely random. There are usually
three or four per level. Even if I did reduce the number of harpies
I'm concerned that would make the game too easy. The skeletons for
example are pretty much a bunch of push overs and the zombies, while
harder to kill, still aren't a serious challenge. Its the centaurs and
harpies that are the real challenge when it comes to normal enemies.

Cheers!


On 8/1/11, john <jpcarnemo...@live.com> wrote:
Honestly, I can't say how happy I am that you're going back to beta 18. I've
probably spent well over 24 hours playing that over and over, and already
consider it a finished product.
The only thing I'd like to request, as the harpee poison bug seems to be
fixed in later versions, is that chance of running into harpees be
decreased; poison makes them much more lethal, and it's hard enough to beat
the game on anything over beginner even without the poison!

Congratulations and thanks for the update,
John.

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