Hi Charles, Right. The Genesis 3D engine, G3D, and Mysteries of the Ancients started being developed in 2008. What took so aweful long was instead of creating Mysteries of the Ancients right away I had to create, update, and debug the engine and then create the game itself using said engine. Now, if I had stuck with .Net the game would have been done a year ago, but I decided in Decenber 2009 that I should drop .Net and switch the engine and game over to C++. That took about six months to a year to get everything fully converted and working as before.
Now, if I were to start a new game tomorrow it wouldn't take nearly as long to create because A, I have an existing game engine, and B, I'm not going to be writing it in .Net and switch to C++ just when the game is nearly done. In short, a lot of time was spent on experimental code or in rewrites rather than actual development here. Cheers! On 8/1/11, Charles Rivard <[email protected]> wrote: > Remember the reason why we are given these betas. Test for bugs, find bugs, > report bugs. He works on fixing them, resulting in a 1.0 version that is > worth the wait. > > Also, 6 years?? It seems like he's been working on it for about 3 years to > me. I don't believe Thomas started this project in 2005. I think it was > 2008 at the earliest. If so, do the math. (grin) > > --- > "Security is not the absence of danger. It is the presence of the Lord." --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
