Right. The Genesis 3D engine, G3D, and Mysteries of the Ancients
started being developed in 2008. What took so aweful long was instead
of creating Mysteries of the Ancients right away I had to create,
update, and debug the engine and then create the game itself using
said engine. Now, if I had stuck with .Net the game would have been
done a year ago, but I decided in Decenber 2009 that I should drop
.Net and switch the engine and game over to C++. That took about six
months to a year to get everything fully converted and working as
Now, if I were to start a new game tomorrow it wouldn't take nearly as
long to create because A, I have an existing game engine, and B, I'm
not going to be writing it in .Net and switch to C++ just when the
game is nearly done. In short, a lot of time was spent on experimental
code or in rewrites rather than actual development here.
On 8/1/11, Charles Rivard <woofer...@sbcglobal.net> wrote:
> Remember the reason why we are given these betas. Test for bugs, find bugs,
> report bugs. He works on fixing them, resulting in a 1.0 version that is
> worth the wait.
> Also, 6 years?? It seems like he's been working on it for about 3 years to
> me. I don't believe Thomas started this project in 2005. I think it was
> 2008 at the earliest. If so, do the math. (grin)
> "Security is not the absence of danger. It is the presence of the Lord."
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