On that note all the cross platform stuff is a good idea but maybe not for v1, though saying that all these new concepts that are going in are going to generate loads of headakes for users. And I have no problems waiting, its more that people that have preeorders in may be a bit angry which is understandable but usually if this was a standard project you wouldn't have this if it was your own. I aggree that we should probably just wait for v1 on the forum on audiogames many joke and complain about there being to many betas etc. Ok some of them are just mean and want to be flamed but yeah I wasn't going to say it but we probably should just wait for v1 then release then.
At 06:26 a.m. 2/08/2011, you wrote:
we have been waiting for six years a few weeks no different now lol
the game will be out eventually but why not just wait for version 1 as i think eventually people will lose interest
most of us buying it have played levels 1 and 2 for the last ten or so betas

On Aug 1, 2011, at 7:22 PM, Darren Duff wrote:

> I say do what ya gotta do man. We can wait for it....
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Monday, August 01, 2011 1:32 PM
> To: Gamers Discussion list
> Subject: [Audyssey] MOTA Development setbacks
>
> Hi everyone,
>
> I know a number of you have asked about beta 21. Many of you have noticed
> that the Mysteries of the Ancients home page says beta 21 on the website,
> but there is no download available. Well, here is the reason why.
>
> Anyone who has been programming for any length of time knows that 25% of the
> time is actually spent on writing/designing the software and the other 75%
> is spent on debugging or trying to fix it. I must confess that I am no
> exception to the rule. In particular Mysteries of the Ancients is no
> exception either, and I've got a hard lesson in if it isn't broke don't try
> to fix it. Reason being after a month of trying to fix Mysteries of the
> Ancients beta 20 I've come to realize what I have on my hands is a big
> problem. Oh, it can be fixed but how I plan to resolve the problem is likely
> to set us back somewhat in the process.
>
> Basically, what happened is when I started work on beta 19 I modified
> Mysteries of the Ancients so it would compile and run on the cross-platform
> engine. Along the way I fixed a number of bugs present in beta 18, but of
> course people weren't too happy about FMOD Ex for audio. So I thought, "no
> big deal. I'll just change everything back, recompile, and it will work just
> fine." Wrong!
>
> Sometime after I edited the MOTA beta 19 source code, recompiled it with the
> Windows G3D engine the game has never worked quite right ever since. The
> game crashes when you alt+tab away from the window, torches burn out after
> 25 seconds or so, levers reset before they are suppose to, Angela sometimes
> instantly dies after getting attacked by a Harpy, and all sorts of unusual
> bugs like that. I've fixed or addressed some of the bugs, but not all of
> them. After a month of trying to correct them one by one I've given up
> trying on the current version. I've concluded while the bugs might be
> fixable there might be a simpler but slightly less desirable alternative to
> the problem which I will explain below.
>
> As many of you know I use a Linux computer for much of my day to day work.
> One of the programming tools I have installed is called subversion. What
> subversion does for a developer like myself is I can checkin or backup
> changes to an ongoing project and it will catalog and store every single
> version of the source code being worked on. So if I want to return to an
> older release it is easy as logging into subversion and telling it I want to
> checkout the 0.18 source code and it will download the 0.18 source code to
> my project directory. This makes it a simple matter for a developer to roll
> back to a prior release if necessary. In this case I think it is more than
> necessary.
>
> So what I plan to do is delete the beta 20/21 source code and checkout 0.18, > beta 18, from subversion since I know that version wasn't nearly as buggy as
> beta 20. Once I checkout the beta 18 source code from subversion I can
> attempt to patch it with some of the changes, but as I've forgotten what
> exactly I fixed in beta 19 and beta 20 some old bugs may return in beta 21.
> Plus some features such as speech interrupt were added later and won't be
> available to you until I go back in and add that support to Mysteries of the
> Ancients. Basically, as I said earlier this will set us back on our
> development schedule, but I think this is a necessary measure as it is the
> only way I can think of to correct some of these bugs that simply were not
> present in beta 18 and earlier. So here is the plan.
>
> I'm going to checkout beta 18 this afternoon, work on a patch to bring beta
> 18 more or less up to current, and release that as beta 21. Once we test
> that, find any bugs that need fixed, features that need to be put back in,
> etc I'll release an update, beta 22, to resolve any left over issues in
> trying to upgrade beta 18 to current. It could take a couple of weeks to
> really get everything back up to speed so to speak, but I think the problem
> is fixable. It will just take a little time and patients on everyone's part.
>
> Cheers!
>
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