That would depend on a number of factors like if you have any vision,
if you have sighted assistance, if you played the game before, etc.
Its playable if you have a bit of sighted assistance and you've
memorized where all the spike traps are, pools of blood, and so forth
but if you can't see them and don't know where they are then it will
be a very short game indeed. :D
For instance, let's take the Frankenstine's Monster level. I want to
say its level 8 or so. After killing the knight at the end of level 7
the floor opens up and Simon Belmont falls into a torture chamber,
area. There are all kinds of traps from crushing spikes, swinging
Pendulums, to pools of blood. Not to mention various monsters like
giant spiders, flying evil eyes, and undead knights swinging axes.
Basically, its a pretty difficult level even for someone with sight,
and for us its more so as we have to count steps and try and time our
jumps as best as we can. Some sighted assist is almost necessary for
this level because its too difficult to react to the traps and
monsters in time. A lot of Super NES games have this problem.
On 8/4/11, Clement Chou <chou.clem...@gmail.com> wrote:
> Hey Tom. I'm curious... how playable is Super Castlevania playability wise?
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.