Hi Dark, Yeah, I'm glad you see my point. its one thing to borrow an existing game universe Star Wars, Star Trek, Megaman, Castlevania, etc and quite another matter to create your own universe from scratch. You can design it completely the way you want to, create characters you enjoy, and spend time bringing them to life. Its probably the closest to godhood any single person can get.
Plus as we have discussed before one reason I play games is for the game story. A game like Sryth, for example, apeals to me because its an interactive story rather than just a game. Sure the adventures and so on are scripted by the game developer, but I get to pick and choose my adventurer, creat him/her from scratch, decide if he/she is good/evil, decide where he/she lives, what they look like, whatever. Its this ability to create my character and play adventures out in the game world why I like Sryth and other roll playing games so much. Well, writing or creating games from scratch isn't much different. Its kind of the same thing only on a bigger scale. Instead of creating one character or single aspect of a game I, the game developer, get to create it all. Once written I get to fulfill my dreams through that imaginary game world. As you also pointed out most people enjoy a game that stands out from the crowd. Something that is unique usually does and can be a big hit with gamers where clones are kind of the "been there done that" kind of feeling. Castaways is a great example of that in progress. Sure there was SoundRTS and of course Time of Conflict, but nothing quite like Castaways has ever been created in accessible form, and it is making huge waves in the audio games community precisely because it is unique, different, and not just another Space Invaders knock-off. Entombed is another unique game that made a massive hit because it really stands out. Cheers! On 8/9/11, dark <[email protected]> wrote: > Hi Tom. > > I agree completely as far as games and cloning go, indeed if you look at the > games that changed history, it is the fact that they are not ! clones of > otthers and involved original ideas that makes them special. > > for instance, on the surface the original Mega man is pretty similar to > various run, jump and shoot games of the 80's nes era such as mighty bomb > jack, and indeedd the obstacles in the levels are often pure mario, moving > ledges, springs to jump you high etc. > > however, mega man has a very note worthy hero and the ability to play the > game in any order and take the boss's weapons when you defeat them. That was > what made the original unique and stand out. > > My favourite game ever Turrican has actually been said to be heavily > influenced by Metroid. you play a hero in a robotic sute, running around a > large freley explorable maze, and can even turn into a ball and plant bombs. > > turrican however features far faster gameplay, and weapons that covery a > much wider area that you find in power blocks rather than having to > discover. Even whe wheel is an invincible crusher of enemies, not a ball to > sneak under narrow gaps. > > so I personally would completely agree with your creative thought here. I > only mentioned Dracula as an option, though a unique character would be good > too, (and as I said, I was always a litle confused about how the whip fitted > in with vampires anyway). > > Myself my writing experience is actually very similar, sinse I began by > writing stories based on rpgs like xenogears, final fantasy etc. now > however, i'm more interested in doing my own thing, so i do appreciate the > difference. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
