Hi Dark, Oh, yes. Super Castle vania is definitely a good model or template for an audio game for all the reasons you mentioned. As it happens i've been working on a game concept loosely based on Super Castlevania for that reason, and I think with the analog jumping, game controller support, etc in the G3D Engine I might be able to pull it off.
Obviously, since this will be a commercial project and Nintendo is insanely protective of their copyrights the final product isn't going to be Super Castlevania exactly. I was sort of thinking of swopping out say Dracula for an evil wizard or sorcerer who is the leader of a vast army of evil monsters like beastmen, various skeletons, zombies, dragons, and whatever else I can think up. However, the game play and traps would be very similar to that in SCV with a different storyline and characters. And its not just Super Castlevania I have in mind. I've got an Ideas.txt file on my computer that I've been working on for quite some time which basically has a list of games I use to like playing in the 80's/90's and I've been slowly but surely coming up with alternative game ideas that are in some way loosely based on a classic game but do not violate any existing copyrights. I think that once I get MOTA out the door and can focus on some of these games ideas I'm going to open up a wider variety of classic gaming for a lot of VI users. Cheers! On 8/5/11, dark <[email protected]> wrote: > Hi Tom. > > well I must admit I saw the green slime first, but the blood did look better > when i found a utube clip of world 8. > > I think next to the final level going up the tower world 8 was the one I was > stuck on for the longest time when i started the game. Crushing spikes, > instant kill axes, those falling spears and that evil randomly appearing > bridge as well as lots of very well placed enemies like those bone pillars > and evil eyes, it's a beast! > > Low vision wise, not everything in castlevania is perfect, those bats and > small flying enemies were usually very dark, which was decidedly annoying. > > Super castlevania is actually a good model for an audio game, sinse like > Mega man x and Turrican 3, it is based on having a few larger, well placed > enemies rather than filling up the screen the way nes megaman and original > turrican did, I don't think there are too many bits where you have more than > four enemeies attacking at once, but it was where they were positioned that > made the difference like sticking those bone pillars just where you had to > jump and they could shoot you out of the air. > > Given some sounds for enemies and fireballs to dodge, and an indicator for > ledges above or below that you could jump or drop to, I think something in > the style of castlevania would work very well. > > The other advantage of doing a remake of course, is also arming your hero > with something more appropriate for killing vampires than a whip, ---- I > could never! get that one. > > A sharpened holy lance would be my first choice, though a sword or axe > wouldn't be better, but who ever heard of smacking dracular to death with a > big heavy ball and chain? > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
