well I must admit I saw the green slime first, but the blood did look better
when i found a utube clip of world 8.
I think next to the final level going up the tower world 8 was the one I was
stuck on for the longest time when i started the game. Crushing spikes,
instant kill axes, those falling spears and that evil randomly appearing
bridge as well as lots of very well placed enemies like those bone pillars
and evil eyes, it's a beast!
Low vision wise, not everything in castlevania is perfect, those bats and
small flying enemies were usually very dark, which was decidedly annoying.
Super castlevania is actually a good model for an audio game, sinse like
Mega man x and Turrican 3, it is based on having a few larger, well placed
enemies rather than filling up the screen the way nes megaman and original
turrican did, I don't think there are too many bits where you have more than
four enemeies attacking at once, but it was where they were positioned that
made the difference like sticking those bone pillars just where you had to
jump and they could shoot you out of the air.
Given some sounds for enemies and fireballs to dodge, and an indicator for
ledges above or below that you could jump or drop to, I think something in
the style of castlevania would work very well.
The other advantage of doing a remake of course, is also arming your hero
with something more appropriate for killing vampires than a whip, ---- I
could never! get that one.
A sharpened holy lance would be my first choice, though a sword or axe
wouldn't be better, but who ever heard of smacking dracular to death with a
big heavy ball and chain?
Beware the grue!
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