where can I get all your books?
if you could upload the archive to me that would rock.
At 08:10 p.m. 16/08/2011, you wrote:
I'm not sure what you mean 9convert), sean.

if you mean convert original fighting fatnasy, well it'd take a scanner and lots of work i think, as well as probably bringing down the wrath of the publishers upon you.

As to the ffproject code, well again darkgrue just doesn't have the stat tracking. Remember ffproject uses only the standard fighting fantasy rules, and none of the books have things like character skills the way the lone wolf or arborell books do, pluss combat with the ff system is comparatively uninteresting anyway.

The stats system i plan for my next book has some slightly unique factors that would be hard to do with the ffproject system.

Beware the Grue!

Dark.
----- Original Message ----- From: "shaun everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, August 16, 2011 9:05 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!


hmmm I wish we had the code ffproject uses.
Ok you can cheat if you know the right number and as long as you are not dead yet.
But its quite hard unless you look at the page.
I wander if you could convert gamebooks to darkgrew though that would rock.
At 06:11 p.m. 16/08/2011, you wrote:
Hi Haiden.

It's a gamebook, there is no coding in the background, just like in the original books, I'm relying upon player honesty to not use an item if they don't have it which is the way gamebooks work.

People may cheat, though that rather negates the point of playing if your going to pretend you've got items you haven't, but there isn't really anything I can do about that in the books construction.

The equally applies to any other gamebook as well.

Beware the grue!

Dark.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, August 16, 2011 12:17 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!


Hi Dark,
Lol...I'm loving it. There is an issue though.
The seven-headed Cerberus can be defeated with the bogstoppers whether
youhave or have not opened the chest, I believe. So you might want to look
into taking that choice out.

Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 15, 2011 4:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!

Hi Dark,

Lol! Great job. I just downloaded this gamebook, played a few games,
and its great. Thanks for writing this funny adventure. Reminds me of
the old Choose Your Own Adventure stories from the 1980's. Does anyone
remember those?

In the Choose Your Own Adventure gamebooks you were given a story, and
you were given options at the bottom of each page. Depending on the
options you selected the book would end differently. I use to love
reading them, because there were so many variations of the same story
depending on choices it took several readings to find out what all the
paths were. Some ended pretty quickly like explore the darkened room,
and you stepped into a hole and fell to your death. Where if you
ignored the darkened room you would move on in the story and be given
two more choices until you got to one of the endings. It was great
fun.

Cheers!


On 8/15/11, dark <d...@xgam.org> wrote:
Hi.

A while ago I was having a discussion with a mad person on audiogames.net
calling himself Aprone, about the difficulties of creating a gamebook with
numbered sections to turn to when you suffer from a lack of eyeballs and
cannot therefore use things like spider diagrams.

With his usual ludicrous speed, Aprone came up with the solution, a
program
named Darkgrue, ---- somehoe because of me ;d.

Darkgrue will let you create a number of standard text files to be the
sections of your book, linked by choices which each lead to another
section.
You can use the arrow keys to navigate around the pages, and do some
clever
things like copy and paste different choices or create a separate title
for
each section.

With all the navigation taken care of, you are then free to use your
imagination to open each file in notepad and come up with the actual book
text.

the program is self voicing, but also contains textual information, so
probably would be of interest to any potential gamebook authors, as it
could
be a very useful tool.

I began a humerous test adventure with darkgrue basically to test out the
program. Being a simple game, it was to have no dice rolling, and just
feature choices based on the odd item. As is often the case though, what
was
intended to be a comedy litle romp through a dungeon grew into a 90 odd
section monstrosity with cast of monsters, puzles and generalized
insanity!

So here it is:

http://www.sendspace.com/file/8vq939

For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's site
on

http://www.kaldobsky.com/audiogames/

Hope people enjoy the insanity of the book, and also get some fun out of
darkgrue.

I do have plans (and have already started writing), for a far more serious
book next, which will also feature a unique stats system including combat
and character attributes, and will be set in it's own rather distinct
world.

stil, I hope people have fun with dungeons.

if you get stuck, please look in the readme for some general hints, and if
your extremely stuck, i'm willing to answer questions, though I hope the
puzles are all doable.

All the best,

dark.
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