Hi Tom.

It'd be nice to have stats and such in the background and also jigger the choices so that if you didn't have an item choices connected with it wouldn't show up.

That's the way the books on the ff project work, and also what age of fable does.

However obviously i don't have those skills myself. Darkgrue is primarily an html editer. While We have discussed adding stat tracking, it was felt that sinse different players will want to use different types of stats, things should just be left up to the player to design a dice rolling system.

I know there are people who won't play gamebooks if they don't automatically do the dice rolling and stat tracking, though imho they are just doing themselves out of a lot of good stuff this way.

The gamebooks on www.arborell.com are some of the best I've ever seen, the writing and world are amazing. However the gm is not a programmer therefore you need to do your own dice rolling.

This isn't to say though that something with auto stat tracking and dice rolling isn't worth doing, because obviously when your designging it for a computer to do, you can make a far more complex system than would be possible when your asking the player to keep track of it which is a distinct advantage.

Beware the grue!


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