Hi Dark, Interesting enough that's kind of what I'd like to do myself, but instead of writing a gamebook in straight html I'd like to code it in C++ or maybe something simpler like Python and see how far I could get. By using something like Python, for example, I could have it do the rolls etc for me as well as keep track of items, character status, etc. Either that or I could code it in perl and add the game to a web page. There are all kinds of cool things we can do with gamebooks and make them pretty enjoyable.
Cheers! On 8/15/11, dark <[email protected]> wrote: > Hi Tom. > > Well that was the intention, though I must confess I was quite pleased with > some ideas that turned up in the book, especially towards the end when I > actually was trying as much for disturbing as for humourus. > > The next book which I've already started the bakcground on, is a much more > complex and serious affair, with a distinct main character and what is I > hope a relatively unique setting. > > with dungeons I was as much trying to test out the program as anything else, > i just decided it was probably good enough for people to enjoy reading. > > Depending upon whether I'm allowd, I'm also hopefully entering dungeons into > the gamebook competition at www.arborell.com, though sinse they usually only > accept books formatted as a single rtf file, we'll have to see. > > Beware the grue! > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
