Interesting enough that's kind of what I'd like to do myself, but
instead of writing a gamebook in straight html I'd like to code it in
C++ or maybe something simpler like Python and see how far I could
get. By using something like Python, for example, I could have it do
the rolls etc for me as well as keep track of items, character status,
etc. Either that or I could code it in perl and add the game to a web
page. There are all kinds of cool things we can do with gamebooks and
make them pretty enjoyable.
On 8/15/11, dark <d...@xgam.org> wrote:
> Hi Tom.
> Well that was the intention, though I must confess I was quite pleased with
> some ideas that turned up in the book, especially towards the end when I
> actually was trying as much for disturbing as for humourus.
> The next book which I've already started the bakcground on, is a much more
> complex and serious affair, with a distinct main character and what is I
> hope a relatively unique setting.
> with dungeons I was as much trying to test out the program as anything else,
> i just decided it was probably good enough for people to enjoy reading.
> Depending upon whether I'm allowd, I'm also hopefully entering dungeons into
> the gamebook competition at www.arborell.com, though sinse they usually only
> accept books formatted as a single rtf file, we'll have to see.
> Beware the grue!
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