Ok, it's cool to be able to pass troops back and forth, but how about a
common enemy pool. In other words, raids you send out would affect others
playing as well. To balance this, the enemy would have to be growing all
the time, even when only one person was playing. This would be hard on
single players, but you could modulate the growth, based on the levels at
which people were playing the game, so that if three people were playing on
normal, the enemies would grow more slowly than if three people were playing
This makes cooperative play even more interesting, since it demands that
everyone participate in raiding in order to keep everyone safe.
Looking forward to trying out the 2.0 version.
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