I like this idea, and I will keep it in mind when I brainstorm new missions.

> Hi Jeremy.
> one idea might be to have certain buildings locked by
> upgrades, just as games like sim city have.
> obviously the grander your community, the more buildings it
> has, and the more settled it's people, the more stuff can be
> built.
> now we're getting to building monasteries and the like, i
> think we're working up from village to town status, and as
> such, town houses would make more sense, afterall frequently
> in the 19th century you'd get a couple of families living
> together in one larger house, rather than just small one
> room cabin affairs that house four people.
> Myself, I'd suggest either A, making certain buildings only
> available at larger population sizes, or B, having other
> structures such as a town hall which need to be built to
> effectively show the status of the growing community and
> therefore unlock another round of structures.
> The same could apply to other buildings besides houses too,
> either as upgrades or new buildings, like turning your
> textile shop to a clothing mill, or your butchers shop to a
> slaughter yard.
> Beware the Grue!
> Dark.

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