Hi Mich.

I'm afraid the combination is simply jim's mastermind game (you can play the game in it's own right by downloading it from jim's site).

the combination changes each time I believe, You just need to use logic to work it out by being told what is in the right place and what isn't.

so I started with 1 1 1 1, and was told one number was correct and in the right place.

I then tried 1 2 2 2 , and could be certain that one number would be correct sinse it had a 1, if there were anymore it'd be a 2.

As it happened I was told that 1 was right and in the right place, so I knew that first number was 1.

i then tried 1 3 3 3 and was told two were right and in right place, so I knew one of those last three numbers wa s a3.

I then tried 1 3 4 4 and was told one was right and right place (the one), and one right in wrong place, so I knew the second number wasn't 3, and also that the combination didn't contain fours.

I then tried 1 5 3 5 and was told I had two right in right place and two right in wrong place. sinse I knew the 1 was right and one of the fives was right, the three must go at the end, thus the combination turned out to be 1 5 5 3.

As I said, to practice this sort of logic, just get jim's mastermind game and play it a few times.

Hth.

Beware the grue!

Dark.
----- Original Message ----- From: "Mich" <mi...@eastlink.ca>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, September 01, 2011 4:38 PM
Subject: Re: [Audyssey] Awsome homer thoughts


Hey Dark. I to finely got past the barrels and am at the door to level 6 but can't seem to figger out the combination. can you please help? from Mich. ----- Original Message ----- From: "dark" <d...@xgam.org>
To: <Gamers@audyssey.org>
Sent: Thursday, September 01, 2011 8:47 AM
Subject: [Audyssey] Awsome homer thoughts


well I finally got past those barrels on level 1, and am enjoying the game thus far.

possibly spoilery below.

Level 2 was much as I actually imagined any 2d move ledge section in a platformer like the airman jumps from mega man to work in audio, with sounds for the various moving ledges as they move that the player has to caluclate distance betwen. Three was tough until I worked out that I was supposed to center the sound of the chimps, rather than their projectiles.

I also liked the variety of chimp slaughtering sounds there, it made the level much more fun ;D.

Level five was sort of amusing, and now I'm on level 6 in the underground maze.

I really liek the way different areas are marked out by different litle bits of nes music, which gives a distinct sense of background and progress, however I must admit there are a couple of basic audio maze navigation commands that I'm rather missing, namely a way to tell what direction your facing, and possibly an ability to speak your coordinates.

I'm certainly not stuck, and will enjoy exploring the maze, but if Jim's planning on any other maze exploration type of games in future along these lines (something which would be fun), I'd like to see at least these commands added, just to give the player a bit more information, especially for people who's ability to streight out mental map isn't as good (I wound up turning back the way I faced and dying in a river I'd already crossed which wasn't good).

I certainly like the use of audio landmarks etc, but perhaps these commands could be added, especially as I said, if Jim is thinking of doing something else with a maze next, perhaps a hole game of them.

All the best,

Dark.
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