In Master Mind and level 5 of Awesome Homer I usually do 1 1 2 2, then 3 3 4 4,
then 5 5 6 6. Of course some times the results change that, but that is how I
usually start. I liked your logic though and will have to try that a few times.
----- Original Message -----
I'm afraid the combination is simply jim's mastermind game (you can play the
game in it's own right by downloading it from jim's site).
the combination changes each time I believe, You just need to use logic to
work it out by being told what is in the right place and what isn't.
so I started with 1 1 1 1, and was told one number was correct and in the
I then tried 1 2 2 2 , and could be certain that one number would be correct
sinse it had a 1, if there were anymore it'd be a 2.
As it happened I was told that 1 was right and in the right place, so I knew
that first number was 1.
i then tried 1 3 3 3 and was told two were right and in right place, so I
knew one of those last three numbers wa s a3.
I then tried 1 3 4 4 and was told one was right and right place (the one),
and one right in wrong place, so I knew the second number wasn't 3, and also
that the combination didn't contain fours.
I then tried 1 5 3 5 and was told I had two right in right place and two
right in wrong place. sinse I knew the 1 was right and one of the fives was
right, the three must go at the end, thus the combination turned out to be 1
5 5 3.
As I said, to practice this sort of logic, just get jim's mastermind game
and play it a few times.
Beware the grue!
Logically speaking as always, Spock said: "Not even a Vulcan can know the unknown,
Chardon Ohio USA
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