leaving aside sounds and music, remember that programming a game is not an
easy activity. People need training and qualification to do it, then the
actual writing of the code is quite a tricky business is in itself,
especially if you have to do everything from scratch.
Even for a game like sound rts, you are talking hundreds of lines of code,
and for something like age of empires you are talking millions!
if you are a company with a huge great budgit you can higher many
professional people. Because you are paying them, they will all have to work
together and use the same programming language, and you'll have someone
managing them, getting some to write different bits of code.
If your a single person, or a small group, this simply is not possible to
do. This is why indi games are not up to the same sort of size or complexity
as many mainstream games.
While I do agree that more could be done in audio, in order to create
something like final fantasy your talking a huuuuuge! amount of work.
entombed, awsome though it is, is not near the standard of many rpg games
even released on the Snes 20 years ago, let alone what is being released
So while I agree more could deffinately be done, we do have to be
Beware the grue!
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