I'm not sure that's necessarily true Bryan.
I agree that judgement day was a great achievement, but certainly now if
someone started working on another space invaders game I'd be rather
concerned how unique they could make it, where as if someone started on
another type of game we have fewer examples of I'd be less concerned.
Suppose for instance someone decided to make another tank Driving game.
There is a lot they could stick in, they could for instance make combat a
litle more strategic than action orientated with angle calculation and
position as in Scorched earth, they could set it in the future and have
completely different weapons like lasers and more missiles, or they could
even make it a one on one battle game in which you needed to blow up the
enemy tank where you had choices of what tank to play as with each having
strengths and weaknesses like beat em up characters, ---- as the game Cyber
sled did.
Heck, even if they just made the gameplay the same as Gma tank commander,
they could probably stil! make the game a unique experience by including
different levels to explore and different enemies in the game.
Where as a space invaders game, however differently you made the enemies, or
another traditional game we have many examples of like blackjack or solitare
would need to have something pretty unique about it in order to stand out.
Beware the grue!
Dark.
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