Hi dark, I've said this before and it may not be popular but it's true never the less, all these space invader and word type games boppit and the like are simply killing the community. It's turning the whole idea of audio games being a credible market into a joke quite honestly. Thus why I said a long time ago that these types of games shouldn't be allowed for submition for the audyssey magazine because anybody reading it is going to think lol jees is this all people who are blind are capable of playing? No thanks I'll stick with what I know.
In order to be credible we have to adapt ourselves to what's happening today in the gaming market. Whilst I've had disagreements in the passed with people like Thomas it has to be said I do think he's on the right track here however. People like Thomas, jeramy and the like can go a long way to bringing our community to where it needs to be. What's the point in banging on about how we'd like to see more mainstream game companies take more notice of the smaller blind market when we don't even look like we'd be credible customers? Lets face it, word games are fun but they're mostly played on cell phones, boppit games are for the age ranges with single figure numbers in them for the most part and quite frankly there's plenty of them around already, so all the likes of Nintendo sega electronic arts thq have to do is to read our mags and see just how many of these entries there are and well I think you have your answer. Our community as it stands at the moment doesn't stand up to the sorts of games that are out there today! Like for example http://www.egosoft.com -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of dark Sent: 29 September 2011 07:47 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project I'm not sure that's necessarily true Bryan. I agree that judgement day was a great achievement, but certainly now if someone started working on another space invaders game I'd be rather concerned how unique they could make it, where as if someone started on another type of game we have fewer examples of I'd be less concerned. Suppose for instance someone decided to make another tank Driving game. There is a lot they could stick in, they could for instance make combat a litle more strategic than action orientated with angle calculation and position as in Scorched earth, they could set it in the future and have completely different weapons like lasers and more missiles, or they could even make it a one on one battle game in which you needed to blow up the enemy tank where you had choices of what tank to play as with each having strengths and weaknesses like beat em up characters, ---- as the game Cyber sled did. Heck, even if they just made the gameplay the same as Gma tank commander, they could probably stil! make the game a unique experience by including different levels to explore and different enemies in the game. Where as a space invaders game, however differently you made the enemies, or another traditional game we have many examples of like blackjack or solitare would need to have something pretty unique about it in order to stand out. Beware the grue! Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
