Ugh. I hate Espeak.
They're coming to take me away, ha-haaa!
----- Original Message ----- From: "shaun everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 10, 2011 12:11 PM
Subject: Re: [Audyssey] Possible MOTA Features


Well it depends what your cpu and memmory requirements are.
i have high quality voices now, with my core2 and 2gb ram on xp it works but yeah things are a bit slower. On the newer systems the i series i3 and up there shouldn't be any problem. Not sure how 64 bit oses would effect as I have only had 32 bit experience and it looks good. Using something like espeak though robotic that it is would still be ok its clear enough.
At 11:57 a.m. 10/11/2011 -0700, you wrote:
Only problem with that is that I'd have to use Eloquence for speach in the game and I really don't want to do that. Because Sapi voices, particularly the quality ones, are rather sluggish when using screen readers.
They're coming to take me away, ha-haaa!
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 10, 2011 11:52 AM
Subject: [Audyssey] Possible MOTA Features


Hi everyone,

As I mentioned a few days back in the USA Games general news letter
the Genesis 3D Engine is getting a major work over in v1.2, and I now
have access to some additional features that weren't available when I
ported Mysteries of the Ancients to C++ a year ago. Which brings up a
question I thought I'd throw out to you, the customers, as this would
drastically effect the final version of the game.

One of the new features in v1.2 of the engine is direct screen reader
support. I was wondering if you are in favor of using the direct
screen reader support in Mysteries of the Ancients v1.0, or if you'd
rather keep the Acapela Heather speech clips present in beta 22?

The reason I am asking is I know there were quite a number of
complaints over the past few months about being able to change the
voice, speech rate, speech volume, etc and by using direct screen
reader support you could do this easily. It would also make it easier
for me to update an develop the game as I wouldn't have to relie upon
wav files for speech output. On the downside I have already agreed to
help people like Blind Games Brazil to have them convert the game to
Portuguese and I'd feel as though I was cheating them by changing
development of the speech output at this point. Any
thoughts/suggestions here?

Thanks.

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