I can't speak for Aprone here, but there is a pick up grenade
sound in the sounds folder.
----- Original Message -----
From: "Darren Duff" <duff...@gmail.com
To: "'Gamers Discussion list'" <gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 09:30:22 -0500
Subject: Re: [Audyssey] swamp suggestions and questions
It would be cool just for effect if we could destroy our
surroundings. Like
shoot out windows blow holes in walls, and blow up the gas pumps
and stuff.
WE need more explosions. Kill! Maim! Destroy!!!!!! Ok... I'm done
now lol!
-----Original Message-----
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 7:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions
Once the next update is posted, there will be very clear
distinctions to how
each gun works.
hi jeremy and all. was just wondering
is there a weapons specifications list for swamp? as for now
when i
use a different weapon to shoot zombies, basically i only get to
hear
a different firing sound for the variety of different weapons.
other
than the different amount of emmo that each gun can hold at each
reload, are there any other differences between them? if not, i
would
suggest that for the short guns, maybe u can widen the width of
the
range of fire as in real life, when we fire a shot gun, we do
not
really have to aim that accurately. besides, a shot from a shot
gun
can actually harm more than 1 target at 1 time. as for the
rifles,
since they are rifles, i think they should have a longer range
of fire
as well.
maybe the hunting
rifle should have the longest range because it only holds 5
shells at
a time so therefore needing to reload more often.
what to the other guys here think?
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