While its true only Windows has SAPI support its not a big deal. Mac
OS, iOS, and Linux, etc all have their own text to speech APIs.Its
simply a matter of converting the code from SAPI to the native text
to speech API for the target platform. It doesn't require recorded
speech clips etc.
On 12/1/11, shaun everiss <sm.ever...@gmail.com> wrote:
> hmmm I know that a few people here have an Iphone or mac, but am not
> sure of how many.
> Probably a few here have iphone but on the audio games forum maybe
> more do I think they do.
> You should probably try for android to since that may be the next
> system up there.
> Symbian may be on the way out, I have never bothered with that.
> There is also linux but I have no values or anything.
> You will have to change the interfaces for things as only windows has sapi.
> Ofcause your games could all have voice files for everything but that
> would be a bit bigger or harder to add new things.
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