Hi Dark, Sigh....Yeah, I understand where you are coming from, but why do I have to be the person to set the example? Why does it absolutely, positively, have to be this game? Why can't I just create the game I want, and do a side-scroller later if you so desire it so much?
The reason I'm feeling a bit pressured here is this. Back at Halloween time I was looking into creating a Castlevania clone. It was to be a 2d side-scroller with all the bells and wissles you are talking about. I've still got plans to do that game in the future so I don't think I have to set the example with Mysteries of the Ancients, and some day some time I'll probably put out a few good side-scrollers to tap that market. The thing is that Mysteries of the Ancients is and has always been a clone of the Tomb Raider games. Those games are almost exclusively 3d third-person shooters with the exception of the 2d platformers for the GBA and other handhelds. When I think of Mysteries of the Ancients I can't help but compare in my mind my game to those games, which set the example for me, and that is what I'd like to emulate. If the community really wants a side-scroller then perhaps I should come up with something else totally different and save my Tomb Hunter games for future development. I'm sure I can come up with some simple 2d side-scroller affair with Mario trying to get through the African jungle where he beats up on Donkey Kong. Ok, I am joking there, but you see what I mean. Writing a 2d side-scroller isn't hard, but that has to be the intent from the beginning rather than take a 3d game like Tomb Raider and adapt it to a 2d enviroment. It is this aspect that so turns me off. Cheers! On 12/31/11, dark <d...@xgam.org> wrote: > Hi Tom. > > that is true, and I certainly wouldn't say that audio 3D is even up to what > other indi developers are doing in 3D today. > > it's just that where as there has been at least an attempt at audio 3D > games, the jumps in monkey business,, the head hight fireballs in > technoshock, there hasn't even been a vague attempt at a true 2D game. > > Yes, I agree an audio 3D tomb hunter would be a good thing and I'd love to > see such a game, but I think there is a danger in people believing that > superliam and Q9 are representative of what a side scroller is, especially > sinse many first off developers are creating side scrollers as bgt example > games, and it would be nice to have a true! accessible side scroller to tip > the balance. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.