First, I want to wish everyone a happy new year and also say, may 2012 be a good one, in every respect!
Tom: I understand whats happening here I think. But I wish to offer my opinion out here. I personally believe that you should do what you want. Although MOTA was originally based off a side-scrolling idea, I think you should follow your heart, as it will, in theory, be a better game. I'll help if I can with music and such if that makes it easier and takes a wait off your mind. Contact me offlist if you want me to help... Ben. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Thomas Ward Sent: 01 January 2012 02:57 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Sigh....Yeah, I understand where you are coming from, but why do I have to be the person to set the example? Why does it absolutely, positively, have to be this game? Why can't I just create the game I want, and do a side-scroller later if you so desire it so much? The reason I'm feeling a bit pressured here is this. Back at Halloween time I was looking into creating a Castlevania clone. It was to be a 2d side-scroller with all the bells and wissles you are talking about. I've still got plans to do that game in the future so I don't think I have to set the example with Mysteries of the Ancients, and some day some time I'll probably put out a few good side-scrollers to tap that market. The thing is that Mysteries of the Ancients is and has always been a clone of the Tomb Raider games. Those games are almost exclusively 3d third-person shooters with the exception of the 2d platformers for the GBA and other handhelds. When I think of Mysteries of the Ancients I can't help but compare in my mind my game to those games, which set the example for me, and that is what I'd like to emulate. If the community really wants a side-scroller then perhaps I should come up with something else totally different and save my Tomb Hunter games for future development. I'm sure I can come up with some simple 2d side-scroller affair with Mario trying to get through the African jungle where he beats up on Donkey Kong. Ok, I am joking there, but you see what I mean. Writing a 2d side-scroller isn't hard, but that has to be the intent from the beginning rather than take a 3d game like Tomb Raider and adapt it to a 2d enviroment. It is this aspect that so turns me off. Cheers! On 12/31/11, dark <[email protected]> wrote: > Hi Tom. > > that is true, and I certainly wouldn't say that audio 3D is even up to > what other indi developers are doing in 3D today. > > it's just that where as there has been at least an attempt at audio 3D > games, the jumps in monkey business,, the head hight fireballs in > technoshock, there hasn't even been a vague attempt at a true 2D game. > > Yes, I agree an audio 3D tomb hunter would be a good thing and I'd > love to see such a game, but I think there is a danger in people > believing that superliam and Q9 are representative of what a side > scroller is, especially sinse many first off developers are creating > side scrollers as bgt example games, and it would be nice to have a > true! accessible side scroller to tip the balance. > > Beware the grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. ----- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4715 - Release Date: 12/31/11 ----- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4715 - Release Date: 12/31/11 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
