First, I want to wish everyone a happy new year and also say, may 2012 be a
good one, in every respect!

Tom:
I understand whats happening here I think.  But I wish to offer my opinion
out here.  I personally believe that you should do what you want.  Although
MOTA was originally based off a side-scrolling idea, I think you should
follow your heart, as it will, in theory, be a better game.  I'll help if I
can with music and such if that makes it easier and takes a wait off your
mind.
Contact me offlist if you want me to help...
Ben.

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Thomas Ward
Sent: 01 January 2012 02:57
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News

Hi Dark,

Sigh....Yeah, I understand where you are coming from, but why do I have to
be the person to set the example? Why does it absolutely, positively, have
to be this game? Why can't I just create the game I want, and do a
side-scroller later if you so desire it so much?

The reason I'm feeling a bit pressured here is this. Back at Halloween time
I was looking into creating a Castlevania clone. It was to be a 2d
side-scroller with all the bells and wissles you are talking about.
 I've still got plans to do that game in the future so I don't think I have
to set the example with Mysteries of the Ancients, and some day some time
I'll probably put out a few good side-scrollers to tap that market.

The thing is that Mysteries of the Ancients is and has always been a clone
of the Tomb Raider games. Those games are almost exclusively 3d third-person
shooters with the exception of the 2d platformers for the GBA and other
handhelds. When I think of Mysteries of the Ancients I can't help but
compare in my mind my game to those games, which set the example for me, and
that is what I'd like to emulate.

If the community really wants a side-scroller then perhaps I should come up
with something else totally different and save my Tomb Hunter games for
future development. I'm sure I can come up with some simple 2d side-scroller
affair with Mario trying to get through the African jungle where he beats up
on Donkey Kong. Ok, I am joking there, but you see what I mean. Writing a 2d
side-scroller isn't hard, but that has to be the intent from the beginning
rather than take a 3d game like Tomb Raider and adapt it to a 2d enviroment.
It is this aspect that so turns me off.

Cheers!


On 12/31/11, dark <[email protected]> wrote:
> Hi Tom.
>
> that is true, and I certainly wouldn't say that audio 3D is even up to 
> what other indi developers are doing in 3D today.
>
> it's just that where as there has been at least an attempt at audio 3D 
> games, the jumps in monkey business,, the head hight fireballs in 
> technoshock, there hasn't even been a vague attempt at a true 2D game.
>
> Yes, I agree an audio 3D tomb hunter would be a good thing and I'd 
> love to see such a game, but I think there is a danger in people 
> believing that superliam and Q9 are representative of what a side 
> scroller is, especially sinse many first off developers are creating 
> side scrollers as bgt example games, and it would be nice to have a 
> true! accessible side scroller to tip the balance.
>
> Beware the grue!
>
> Dark.

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