Well the hard point in an audio beat em up would be showing the vertical position of the enemies around you rather than their horrizontal position. I suppose you could do as deakout egghunt and the like do and just have a volume as distance indicator with a notification when they were on the same row as you such as an alarm as to when you could attack, but this would essentially turn the game into a run and smack fest.

to work, you'd need to be able to judge an enemy's vertical position relative to your own more precisely.

perhaps graded changes in pitch of enemy constant indicator sounds such as voice or footsteps, though again how well this would work i'm not certain and you'd stil! have problems with diagonal attacks.

Beware the grue!

Dark.

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