I guess I can see that. I couldn't compare, because I do have good spacial
perception as I grew up doing things the same way... I didn't have to
transition from sight to none, so I guess spacial perception is easier for
me to grasp. But Soul Calibur's lack of ability to turn makes sense, because
in a real fight you would never circle your opponent with your back to them.
3d beat em ups like dynasty warriors confuse me though, so that may be where
it differs. And I agree with you on the final fight thing. Rectangular
levels has always meant 2d for me, regardless of whether you can move up and
down or not. Platformers have another dimension that just isn't present in
those games, but that's a whole different discussion... I'd still like to
see a beat em up like the ones back in the day.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 04, 2012 2:38 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well clemment, fighting ames muddy the waters even more, sinse you can't
turn around completely even in a game with an 8 way run system like soul
calibur, you are always facing your opponent.
This is indeed why I myself with limited spacial perception can play 3D
beat em ups, but not other 3d games like platformers or brawlers, sinse in
a beat em up your movements are stil relative to your opponent and the
spacial visual elements only need to be worked out relative to his/her
position and yours.
It's really quite a mine field, sinse even a game like super starwars had
3d effects say on the dunes in the desert which were purely visual.
Myself though I'd just go on the basis of where you can go.
Even in final fight and the like you can only move up and down a small
way, each level is pretty much rectangular, and you stil can only walk
forward and backwards facing one way, so as far as I'm concerned it's stil
2D.
Beware the grue!
Dark.
----- Original Message -----
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 04, 2012 9:46 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
As I said in my response to Dark's message, I think I get what is trying
to be said. And like I said in my last message also, I just never
considered the specifics of 2d vs. 3d. I grew up calling side scrollers
2d because that was what everyone else around me called it. Game review
sites classified them as such, and that was what fit my own perceptions,
since as I said, 2d to me has always been anything that's flat and purely
horrizontal, like a typical drawing. I know there are 3d pictures and
such, yes, but those kinds of pictures were always too hard for me to
figure out. But in terms of games, I just always associated 3d with a 360
degree of movement, again because that was how everyone else refered to
them. This is why I never understood why 3d fighters like Tekken and MK 4
were considered 3d, even though the only thing remotely resembling that
was sidestepping. The only true 3d fighting game I've ever played was the
soul calibur series, because those did have a full range of movement.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 04, 2012 1:26 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
We aren't saying that Super Liam and Q9 aren't good games. What we are
saying is that the full 2d potential of such games aren't fully
realized or used where a lot of mainstream games included quite a bit
of movement along both the x and y axis of movement.
For instance, a beat-m-up I use to play alot, Legend of Kage, was
primarily run left or right and mow down as many enemy ninjas as you
can. Most of the combat and movement was strictly along the x axis.
However, there were also levels where you could move along the y axis
as well such as running up and down staircases in the castle, or
jumping from tree top to tree top in the forest over the heads of the
ninjas. If an enemy ninja was in the trees you could knock him out of
the tree and you'd watch him fall to the ground. I haven't personally
seen anyaudio side-scrollers add this 2d element to combat and
movement. I personally consider this a feature rather than weather
game x is good or bad.
Cheers!
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