Hi, I suppose, but at the time I had no such sound. In fact I still don't, but were I to try it again I'd have to add some specific sound for jump and land so you knew when to run. I imagine a swoosh of air would do it as it would be an indication when the skull jumped into the air, and plus a thump when it landed. Its doable, but I simply didn't have the resources at the time to figure it out.
Cheers! On 1/4/12, Clement Chou <chou.clem...@gmail.com> wrote: > I do have a question about that... with the bouncing skulls as a concept, > could you not have a sound to represent them like a thud, but pan it toward > the player and have it play at the same interval the skjull would be > bouncing so the player would know when to run under it and time it > accordingly? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.