Hi,

I suppose, but at the time I had no such sound. In fact I still don't,
but were I to try it again I'd have to add some specific sound for
jump and land so you knew when to run. I imagine a swoosh of air would
do it as it would be an indication when the skull jumped into the air,
and plus a thump when it landed. Its doable, but I simply didn't have
the resources at the time to figure it out.

Cheers!


On 1/4/12, Clement Chou <chou.clem...@gmail.com> wrote:
> I do have a question about that... with the bouncing skulls as a concept,
> could you not have a sound to represent them like a thud, but pan it toward
> the player and have it play at the same interval the skjull would be
> bouncing so the player would know when to run under it and time it
> accordingly?

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