Hi,

I suppose, but at the time I had no such sound. In fact I still don't,
but were I to try it again I'd have to add some specific sound for
jump and land so you knew when to run. I imagine a swoosh of air would
do it as it would be an indication when the skull jumped into the air,
and plus a thump when it landed. Its doable, but I simply didn't have
the resources at the time to figure it out.

Cheers!


On 1/4/12, Clement Chou <[email protected]> wrote:
> I do have a question about that... with the bouncing skulls as a concept,
> could you not have a sound to represent them like a thud, but pan it toward
> the player and have it play at the same interval the skjull would be
> bouncing so the player would know when to run under it and time it
> accordingly?

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to