For indicating stairs, I immediately thought of having the character breathe
a bit, as if using energy to climb or descend them, although that might not
work. It wouldn't let you know they are there before you decide to use
them. How about having the character speak when she sees stairs? Something
like, "Ah. stairs going up" or "Ah, stairs going down" wouldn't take long or
probably wouldn't detract from the game. Just thinking out loud.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, January 05, 2012 8:21 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Dark,
Those are some good points. However, as you pointed out some times it
is really really really hard to convey a concept or certain activity
in audio alone.
For example, one of the things I'm having difficulty with is
staircases in the new Tomb Hunter game. Normally the staircase would
be cut out of the same limestone as the floors and the blocks that the
walls are made out of. That's all well and fine for realism, but from
an audio game perspective how do I identify the sound of the staircase
from the normal floor without using a totally different surface type.
I can't simply use wood, because it was pretty rare in ancient Egypt.
Nor would metal, sand, dirt, etc work. I've got other stone step
sounds, but none quite as good as those I am using. So I'm sort of
stumped how to identify by sound alone that this is a stone staircase
and not a part of the floor. I'll probably have to solve that problem
by acquiring some alternative stone footstep sounds.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].