Hi Clemment.
i can certainly imagine a boss like sodom being a real nightmare, indeed
generally the final fight bosses all required a fair degree of tactics to
defeat, sinse you can't just walk up to them and wale on them the way you
could bosses in some other games of the same type.
As to audio space invaders, while I completely agree Jd and Alien outbakc
have carried the gameplay further than basic reactions, they are stil not
imho far enough along, indeed not even to the point of mainstream space
invaders.
Remember in a main stream space invaders game you have perhaps six or 7
invaders above you in a row jigling back and forward, all of which are
firing at different wrates.
stacked above them are perhaps ten more rows of invaders, and these are all
visible at the start of the game.
While I agree having six spaceships all firing at once in audio would
probably be impractical, rather than letting the limitations of sound limit
the amount of information and factors required in a game, audio games should
include more for the player to think about.
For instance, in alien outback the invaders come only a couple at a time in
fairly well determined patterns. make them random, and you've already
increased the challenge. Also, you only need to shoot! the invaders. Suppose
there were invinceable meteorites dropping on you that you simply had to
avoid at the same time your shooting at the falling ships.
This adds another gameplay element and another factor into the game without
increasing the sound complexity, sinse rather than another ship type to be
shot the meteorites require a different approach.
Then how about a bouncing alien bomb that instead of entering from the top,
enters from the side like the spiders in the centipeed game.
once again, just a matter of another sound, but now you'd have to judge the
falling of the bomb and it's impacts with the ground relative to your own
horizontal position even as you shoot the ships above you.
These are the sorts of things that I mean, giving the player more to worry
about and other things to judge, just the way the original space invaders
had six invaders at once with different wrates of fire.
Beware the Grue!
Dark.
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