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No no, all this made sense, because I've had people who were thankfully
patient enough to explain all this to me as a kid, so I pretty much have as
much knowledge as it is possible to have without having scene it. I agree
with you in that these games are both relatively simple, and that Final
Fight and Double Dragon, while simple, did have a lot more. But even knowing
all that I did, I just always went with calling those games 2d because even
though you got to move up and down plains, the plains essentially were still
from left to right. A cousin of mine once described it as picturing each
plain as a horrizontal line, and when you moved up and down, rather than
forward or backward you simply shifted from each line to another.
Platformers, while not 3d as I usually would think of as 3d, had an extra
direction of movement that walkalong beat em ups don't have. I guess having
said that I would just like to see an audio beat em up that kept more in
tradition with older games that focussed more on acrobatics and cool moves
rather than lots of weapons. Games like Battle zone, for example, are fun,
but they're fun half the time because of the weapons you have. You didn't
get a machine gun in final fight or streets of rage to clear multiple
enemies, you had to think and use the right moves in the right situations.
Those games, while simple, proved to be a lot of fun... it was one of those
simple but addicting types of games. I wish with all of me that I could
experience a platformer like they used to be, which is why I'm glad tom is
doing all that he's doing. But I also miss the days of coming home, firing
up my Asian region snes and busting up mad gear gang members as Cody in
Final Fight 3. They were simple games to play, but if you looked underneath
it side scrolling beat em ups had some depth that made them incredibly fun
to play. I have so many ideas in mind, yet don't have the time or the head
to learn a programming language, otherwise I would create my own in my
vision of what this kind of beat em up should look like in audio.
- Re: [Audyssey] Mysteries of the Ancients News shaun everiss
- Re: [Audyssey] Mysteries of the Ancients News Bryan Peterson
- Re: [Audyssey] Mysteries of the Ancients News Thomas Ward
- Re: [Audyssey] Mysteries of the Ancients News Bryan Peterson
- Re: [Audyssey] Mysteries of the Ancients News Clement Chou
- Re: [Audyssey] Mysteries of the Ancients News Bryan Peterson
- Re: [Audyssey] Mysteries of the Ancients News dark
- Re: [Audyssey] Mysteries of the Ancients News Thomas Ward
- Re: [Audyssey] Mysteries of the Ancients News Clement Chou
- Re: [Audyssey] Mysteries of the Ancients News dark
- Re: [Audyssey] Mysteries of the Ancients News Clement Chou
- Re: [Audyssey] Mysteries of the Ancients News dark
- Re: [Audyssey] Mysteries of the Ancients News Clement Chou
- Re: [Audyssey] Mysteries of the Ancients News Bryan Peterson
- Re: [Audyssey] Mysteries of the Ancients News dark
- Re: [Audyssey] Mysteries of the Ancients News Clement Chou
- Re: [Audyssey] Mysteries of the Ancients News dark
- Re: [Audyssey] Mysteries of the Ancients News Clement Chou
- Re: [Audyssey] Mysteries of the Ancients News dark
- Re: [Audyssey] Mysteries of the Ancients News Clement Chou
- Re: [Audyssey] Mysteries of the Ancients News dark