Do you mean actually doing things fundamental like are done in utilh.ijs
and utiljs.ijs or do you mean just learning how the demo's work already?
Having looked at your code for core.ijs and utilh.ijs and utiljs.ijs, I
wonder if that level of coding is within my reach. You are a master at
that. But mortals like myself are not.


On Wed, Sep 11, 2013 at 3:23 PM, Eric Iverson <[email protected]>wrote:

> You would have to invest a bit of effort to provide a game framework
> for a JHS app/page. This could include all the HTML5 stuff including
> canvas.
>
> On Wed, Sep 11, 2013 at 3:12 PM, Brian Schott <[email protected]>
> wrote:
> > Right. I forgot about utilh.ijs and utiljs.ijs. Thanks.
> >
> > I just finished an inspiring book by Rob Hawkes entitled, Foundation
> HTML5
> > Canvas (for games and entertainment). He shows how javascript and canvas
> > can be used to build simple graphical games in browsers.
> > http://html5test.com tells me that my 3 browsers all have 2D canvas
> > capabilities, and I wonder if JHS could be used as a sort of backend to
> > create and feed 3D graphics to the 2D canvas. My motivation comes from my
> > grandson's fascination with games and his wish to create his own. I
> wonder
> > if JHS would be less of an obstacle to entry than are iOS and Android
> > coding for him and like kids?
> >
> > Comments?
> >
> >
> > --
> > (B=)
> > ----------------------------------------------------------------------
> > For information about J forums see http://www.jsoftware.com/forums.htm
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
>



-- 
(B=) <-----my sig
Brian Schott
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm

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