Is there an example or a Lab of a *standalone* JHS app like jdemo2 -- named
rollem, not jdemo2, for example -- which shows how the app can be launched
either directly or from jijx and not as a demo?

Also, I would like to add the following to the <head> part of the app
without having to alter `utilh.ijs`. How can such be done? [I suspect that
jdemo9.ijs is a model for this request using the scripts for `jev_get` and
`html`, but could use some guidance.]

<script type="text/javascript" src="
http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js";></script>
<script type="text/javascipt"> $(document).ready(function() {
});
</script>

Thanks,


On Wed, Sep 11, 2013 at 4:30 PM, Eric Iverson <[email protected]>wrote:

> There is no such thing as JHS canvas. HTML5 has an element type of
> canvas on which drawing primitives work.
>
> On Wed, Sep 11, 2013 at 3:47 PM, Brian Schott <[email protected]>
> wrote:
> > The book by Rob Hawkes shows the javascript and css code for 2 simple
> > "games" (one is like bowling with the mouse and the other is like
> avoiding
> > astroids with keystrokes). I am asking if the canvas that html5 needs
> > replaces the canvas for JHS or if the JHS canvas can be used directly.
> >
> >
> > On Wed, Sep 11, 2013 at 3:36 PM, Eric Iverson <[email protected]
> >wrote:
> >
> >> Work starting with the simpler demos (not the grid!). The hard part
> >> will be learning enough javascript to make things happen on the client
> >> side. The J coding is not that different than that required for wd.
> >> The big addition is CSS, HTML5, and javascript. That is a lot of stuff
> >> to swallow, but it is powerful and is going to be part of the
> >> developers landscape for some time to come.
> >>
> >> On Wed, Sep 11, 2013 at 3:30 PM, Brian Schott <[email protected]>
> >> wrote:
> >> > Do you mean actually doing things fundamental like are done in
> utilh.ijs
> >> > and utiljs.ijs or do you mean just learning how the demo's work
> already?
> >> > Having looked at your code for core.ijs and utilh.ijs and utiljs.ijs,
> I
> >> > wonder if that level of coding is within my reach. You are a master at
> >> > that. But mortals like myself are not.
> >> >
> >> >
> >> > On Wed, Sep 11, 2013 at 3:23 PM, Eric Iverson <
> [email protected]
> >> >wrote:
> >> >
> >> >> You would have to invest a bit of effort to provide a game framework
> >> >> for a JHS app/page. This could include all the HTML5 stuff including
> >> >> canvas.
> >> >>
> >> >> On Wed, Sep 11, 2013 at 3:12 PM, Brian Schott <
> [email protected]>
> >> >> wrote:
> >> >> > Right. I forgot about utilh.ijs and utiljs.ijs. Thanks.
> >> >> >
> >> >> > I just finished an inspiring book by Rob Hawkes entitled,
> Foundation
> >> >> HTML5
> >> >> > Canvas (for games and entertainment). He shows how javascript and
> >> canvas
> >> >> > can be used to build simple graphical games in browsers.
> >> >> > http://html5test.com tells me that my 3 browsers all have 2D
> canvas
> >> >> > capabilities, and I wonder if JHS could be used as a sort of
> backend
> >> to
> >> >> > create and feed 3D graphics to the 2D canvas. My motivation comes
> >> from my
> >> >> > grandson's fascination with games and his wish to create his own. I
> >> >> wonder
> >> >> > if JHS would be less of an obstacle to entry than are iOS and
> Android
> >> >> > coding for him and like kids?
> >> >> >
> >> >> > Comments?
> >> >> >
> >> >> >
> >> >> > --
> >> >> > (B=)
> >> >> >
> ----------------------------------------------------------------------
> >> >> > For information about J forums see
> >> http://www.jsoftware.com/forums.htm
> >> >>
> ----------------------------------------------------------------------
> >> >> For information about J forums see
> http://www.jsoftware.com/forums.htm
> >> >>
> >> >
> >> >
> >> >
> >> > --
> >> > (B=) <-----my sig
> >> > Brian Schott
> >> > ----------------------------------------------------------------------
> >> > For information about J forums see
> http://www.jsoftware.com/forums.htm
> >> ----------------------------------------------------------------------
> >> For information about J forums see http://www.jsoftware.com/forums.htm
> >>
> >
> >
> >
> > --
> > (B=) <-----my sig
> > Brian Schott
> > ----------------------------------------------------------------------
> > For information about J forums see http://www.jsoftware.com/forums.htm
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
>



-- 
(B=) <-----my sig
Brian Schott
----------------------------------------------------------------------
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