How about sending them here, please?

On Fri, Sep 13, 2013 at 7:46 AM, Björn Helgason <[email protected]> wrote:

> I sent in some such examples to the group j-programming some time ago.
> On Sep 13, 2013 10:51 AM, "Brian Schott" <[email protected]> wrote:
>
> > Is there an example or a Lab of a *standalone* JHS app like jdemo2 --
> named
> > rollem, not jdemo2, for example -- which shows how the app can be
> launched
> > either directly or from jijx and not as a demo?
> >
> > Also, I would like to add the following to the <head> part of the app
> > without having to alter `utilh.ijs`. How can such be done? [I suspect
> that
> > jdemo9.ijs is a model for this request using the scripts for `jev_get`
> and
> > `html`, but could use some guidance.]
> >
> > <script type="text/javascript" src="
> > http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js";></script>
> > <script type="text/javascipt"> $(document).ready(function() {
> > });
> > </script>
> >
> > Thanks,
> >
> >
> > On Wed, Sep 11, 2013 at 4:30 PM, Eric Iverson <[email protected]
> > >wrote:
> >
> > > There is no such thing as JHS canvas. HTML5 has an element type of
> > > canvas on which drawing primitives work.
> > >
> > > On Wed, Sep 11, 2013 at 3:47 PM, Brian Schott <[email protected]>
> > > wrote:
> > > > The book by Rob Hawkes shows the javascript and css code for 2 simple
> > > > "games" (one is like bowling with the mouse and the other is like
> > > avoiding
> > > > astroids with keystrokes). I am asking if the canvas that html5 needs
> > > > replaces the canvas for JHS or if the JHS canvas can be used
> directly.
> > > >
> > > >
> > > > On Wed, Sep 11, 2013 at 3:36 PM, Eric Iverson <
> > [email protected]
> > > >wrote:
> > > >
> > > >> Work starting with the simpler demos (not the grid!). The hard part
> > > >> will be learning enough javascript to make things happen on the
> client
> > > >> side. The J coding is not that different than that required for wd.
> > > >> The big addition is CSS, HTML5, and javascript. That is a lot of
> stuff
> > > >> to swallow, but it is powerful and is going to be part of the
> > > >> developers landscape for some time to come.
> > > >>
> > > >> On Wed, Sep 11, 2013 at 3:30 PM, Brian Schott <
> [email protected]
> > >
> > > >> wrote:
> > > >> > Do you mean actually doing things fundamental like are done in
> > > utilh.ijs
> > > >> > and utiljs.ijs or do you mean just learning how the demo's work
> > > already?
> > > >> > Having looked at your code for core.ijs and utilh.ijs and
> > utiljs.ijs,
> > > I
> > > >> > wonder if that level of coding is within my reach. You are a
> master
> > at
> > > >> > that. But mortals like myself are not.
> > > >> >
> > > >> >
> > > >> > On Wed, Sep 11, 2013 at 3:23 PM, Eric Iverson <
> > > [email protected]
> > > >> >wrote:
> > > >> >
> > > >> >> You would have to invest a bit of effort to provide a game
> > framework
> > > >> >> for a JHS app/page. This could include all the HTML5 stuff
> > including
> > > >> >> canvas.
> > > >> >>
> > > >> >> On Wed, Sep 11, 2013 at 3:12 PM, Brian Schott <
> > > [email protected]>
> > > >> >> wrote:
> > > >> >> > Right. I forgot about utilh.ijs and utiljs.ijs. Thanks.
> > > >> >> >
> > > >> >> > I just finished an inspiring book by Rob Hawkes entitled,
> > > Foundation
> > > >> >> HTML5
> > > >> >> > Canvas (for games and entertainment). He shows how javascript
> and
> > > >> canvas
> > > >> >> > can be used to build simple graphical games in browsers.
> > > >> >> > http://html5test.com tells me that my 3 browsers all have 2D
> > > canvas
> > > >> >> > capabilities, and I wonder if JHS could be used as a sort of
> > > backend
> > > >> to
> > > >> >> > create and feed 3D graphics to the 2D canvas. My motivation
> comes
> > > >> from my
> > > >> >> > grandson's fascination with games and his wish to create his
> > own. I
> > > >> >> wonder
> > > >> >> > if JHS would be less of an obstacle to entry than are iOS and
> > > Android
> > > >> >> > coding for him and like kids?
> > > >> >> >
> > > >> >> > Comments?
> > > >> >> >
> > > >> >> >
> > > >> >> > --
> > > >> >> > (B=)
> > > >> >> >
> > > ----------------------------------------------------------------------
> > > >> >> > For information about J forums see
> > > >> http://www.jsoftware.com/forums.htm
> > > >> >>
> > > ----------------------------------------------------------------------
> > > >> >> For information about J forums see
> > > http://www.jsoftware.com/forums.htm
> > > >> >>
> > > >> >
> > > >> >
> > > >> >
> > > >> > --
> > > >> > (B=) <-----my sig
> > > >> > Brian Schott
> > > >> >
> > ----------------------------------------------------------------------
> > > >> > For information about J forums see
> > > http://www.jsoftware.com/forums.htm
> > > >>
> ----------------------------------------------------------------------
> > > >> For information about J forums see
> > http://www.jsoftware.com/forums.htm
> > > >>
> > > >
> > > >
> > > >
> > > > --
> > > > (B=) <-----my sig
> > > > Brian Schott
> > > >
> ----------------------------------------------------------------------
> > > > For information about J forums see
> http://www.jsoftware.com/forums.htm
> > > ----------------------------------------------------------------------
> > > For information about J forums see http://www.jsoftware.com/forums.htm
> > >
> >
> >
> >
> > --
> > (B=) <-----my sig
> > Brian Schott
> > ----------------------------------------------------------------------
> > For information about J forums see http://www.jsoftware.com/forums.htm
> >
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
>



-- 
(B=) <-----my sig
Brian Schott
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