There is no such thing as JHS canvas. HTML5 has an element type of canvas on which drawing primitives work.
On Wed, Sep 11, 2013 at 3:47 PM, Brian Schott <[email protected]> wrote: > The book by Rob Hawkes shows the javascript and css code for 2 simple > "games" (one is like bowling with the mouse and the other is like avoiding > astroids with keystrokes). I am asking if the canvas that html5 needs > replaces the canvas for JHS or if the JHS canvas can be used directly. > > > On Wed, Sep 11, 2013 at 3:36 PM, Eric Iverson <[email protected]>wrote: > >> Work starting with the simpler demos (not the grid!). The hard part >> will be learning enough javascript to make things happen on the client >> side. The J coding is not that different than that required for wd. >> The big addition is CSS, HTML5, and javascript. That is a lot of stuff >> to swallow, but it is powerful and is going to be part of the >> developers landscape for some time to come. >> >> On Wed, Sep 11, 2013 at 3:30 PM, Brian Schott <[email protected]> >> wrote: >> > Do you mean actually doing things fundamental like are done in utilh.ijs >> > and utiljs.ijs or do you mean just learning how the demo's work already? >> > Having looked at your code for core.ijs and utilh.ijs and utiljs.ijs, I >> > wonder if that level of coding is within my reach. You are a master at >> > that. But mortals like myself are not. >> > >> > >> > On Wed, Sep 11, 2013 at 3:23 PM, Eric Iverson <[email protected] >> >wrote: >> > >> >> You would have to invest a bit of effort to provide a game framework >> >> for a JHS app/page. This could include all the HTML5 stuff including >> >> canvas. >> >> >> >> On Wed, Sep 11, 2013 at 3:12 PM, Brian Schott <[email protected]> >> >> wrote: >> >> > Right. I forgot about utilh.ijs and utiljs.ijs. Thanks. >> >> > >> >> > I just finished an inspiring book by Rob Hawkes entitled, Foundation >> >> HTML5 >> >> > Canvas (for games and entertainment). He shows how javascript and >> canvas >> >> > can be used to build simple graphical games in browsers. >> >> > http://html5test.com tells me that my 3 browsers all have 2D canvas >> >> > capabilities, and I wonder if JHS could be used as a sort of backend >> to >> >> > create and feed 3D graphics to the 2D canvas. My motivation comes >> from my >> >> > grandson's fascination with games and his wish to create his own. I >> >> wonder >> >> > if JHS would be less of an obstacle to entry than are iOS and Android >> >> > coding for him and like kids? >> >> > >> >> > Comments? >> >> > >> >> > >> >> > -- >> >> > (B=) >> >> > ---------------------------------------------------------------------- >> >> > For information about J forums see >> http://www.jsoftware.com/forums.htm >> >> ---------------------------------------------------------------------- >> >> For information about J forums see http://www.jsoftware.com/forums.htm >> >> >> > >> > >> > >> > -- >> > (B=) <-----my sig >> > Brian Schott >> > ---------------------------------------------------------------------- >> > For information about J forums see http://www.jsoftware.com/forums.htm >> ---------------------------------------------------------------------- >> For information about J forums see http://www.jsoftware.com/forums.htm >> > > > > -- > (B=) <-----my sig > Brian Schott > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
