There is no such thing as JHS canvas. HTML5 has an element type of
canvas on which drawing primitives work.

On Wed, Sep 11, 2013 at 3:47 PM, Brian Schott <[email protected]> wrote:
> The book by Rob Hawkes shows the javascript and css code for 2 simple
> "games" (one is like bowling with the mouse and the other is like avoiding
> astroids with keystrokes). I am asking if the canvas that html5 needs
> replaces the canvas for JHS or if the JHS canvas can be used directly.
>
>
> On Wed, Sep 11, 2013 at 3:36 PM, Eric Iverson <[email protected]>wrote:
>
>> Work starting with the simpler demos (not the grid!). The hard part
>> will be learning enough javascript to make things happen on the client
>> side. The J coding is not that different than that required for wd.
>> The big addition is CSS, HTML5, and javascript. That is a lot of stuff
>> to swallow, but it is powerful and is going to be part of the
>> developers landscape for some time to come.
>>
>> On Wed, Sep 11, 2013 at 3:30 PM, Brian Schott <[email protected]>
>> wrote:
>> > Do you mean actually doing things fundamental like are done in utilh.ijs
>> > and utiljs.ijs or do you mean just learning how the demo's work already?
>> > Having looked at your code for core.ijs and utilh.ijs and utiljs.ijs, I
>> > wonder if that level of coding is within my reach. You are a master at
>> > that. But mortals like myself are not.
>> >
>> >
>> > On Wed, Sep 11, 2013 at 3:23 PM, Eric Iverson <[email protected]
>> >wrote:
>> >
>> >> You would have to invest a bit of effort to provide a game framework
>> >> for a JHS app/page. This could include all the HTML5 stuff including
>> >> canvas.
>> >>
>> >> On Wed, Sep 11, 2013 at 3:12 PM, Brian Schott <[email protected]>
>> >> wrote:
>> >> > Right. I forgot about utilh.ijs and utiljs.ijs. Thanks.
>> >> >
>> >> > I just finished an inspiring book by Rob Hawkes entitled, Foundation
>> >> HTML5
>> >> > Canvas (for games and entertainment). He shows how javascript and
>> canvas
>> >> > can be used to build simple graphical games in browsers.
>> >> > http://html5test.com tells me that my 3 browsers all have 2D canvas
>> >> > capabilities, and I wonder if JHS could be used as a sort of backend
>> to
>> >> > create and feed 3D graphics to the 2D canvas. My motivation comes
>> from my
>> >> > grandson's fascination with games and his wish to create his own. I
>> >> wonder
>> >> > if JHS would be less of an obstacle to entry than are iOS and Android
>> >> > coding for him and like kids?
>> >> >
>> >> > Comments?
>> >> >
>> >> >
>> >> > --
>> >> > (B=)
>> >> > ----------------------------------------------------------------------
>> >> > For information about J forums see
>> http://www.jsoftware.com/forums.htm
>> >> ----------------------------------------------------------------------
>> >> For information about J forums see http://www.jsoftware.com/forums.htm
>> >>
>> >
>> >
>> >
>> > --
>> > (B=) <-----my sig
>> > Brian Schott
>> > ----------------------------------------------------------------------
>> > For information about J forums see http://www.jsoftware.com/forums.htm
>> ----------------------------------------------------------------------
>> For information about J forums see http://www.jsoftware.com/forums.htm
>>
>
>
>
> --
> (B=) <-----my sig
> Brian Schott
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
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