> > What needs to be done? Well both me and Vojtech have early work for
> >multihead support in 2.3.X. Vojtech already has /dev/event in the usb
> >directory of the developement branch.
>
> yes, i noticed this recently and got /dev/input0 working this morning with
> my USB keyboard (yea!).
That's great. Eventually that device will work with all inpout devices.
> If i'm correct the latest version of libgii does
> not support /dev/inputX yet. I have been quite excited about this, and am
> hopeing to see support in libgii for this in the future, since i believe
> that this is the last step in getting functional "multi-console" support
> now.
You will. Remember that /dev/input is for the developement kernels right
now. Its not mainstream.
> I have run quakeforge on GGI spanning 3 monitors. It is very cool. Here
> are my results:
Really :)
> It dosn't feel like quake anymore, but i recomend you try it ;)
Okay. I just have to get a few monitors.
> as for "multi-console" quake, all we need is the /dev/inputX supported, and
> we'll be able to do that. (actually if you use a mouse, it's supported now
> (just thought of that... will have to try it. I'll send results to the
> list)
I'll be waiting.
Codito, ergo sum - "I code, therefore I am"
James Simmons (o_
fbdev/gfx developer (o_ (o_ //\
http://www.linux-fbdev.org (/)_ (/)_ V_/_
http://linuxgfx.sourceforge.net