> >    What needs to be done? Well both me and Vojtech have early work for
> >multihead support in 2.3.X. Vojtech already has /dev/event in the usb
> >directory of the developement branch.
> 
> yes, i noticed this recently and got /dev/input0 working this morning with 
> my USB keyboard (yea!).  

That's great. Eventually that device will work with all inpout devices. 

> If i'm correct the latest version of libgii does 
> not support /dev/inputX yet.  I have been quite excited about this, and am 
> hopeing to see support in libgii for this in the future, since i believe 
> that this is the last step in getting functional "multi-console" support 
> now.

You will. Remember that /dev/input is for the developement kernels right
now. Its not mainstream.

> I have run quakeforge on GGI spanning 3 monitors.  It is very cool.  Here 
> are my results:

Really :) 

> It dosn't feel like quake anymore, but i recomend you try it ;)

Okay. I just have to get a few monitors. 

> as for "multi-console" quake, all we need is the /dev/inputX supported, and 
> we'll be able to do that.  (actually if you use a mouse, it's supported now  
> (just thought of that... will have to try it.  I'll send results to the 
> list)

I'll be waiting.

Codito, ergo sum - "I code, therefore I am"
James Simmons                                                      (o_
fbdev/gfx developer                                      (o_  (o_ //\
http://www.linux-fbdev.org                              (/)_ (/)_ V_/_
http://linuxgfx.sourceforge.net

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