> Hehehe.  You'll need to change quake's FOV (field of view) somehow.
> Normally it is 90 degrees (I presume), but you'll want it bigger.
> Joseph, any console command for setting FOV ?

Well - I'm not joseph, but it's as simple as: "fov <degrees>"
Only problem is, that it causes some strange distortion...

CU, ANdy

-- 
= Andreas Beck                    |  Email :  <[EMAIL PROTECTED]> =

Reply via email to