> Hehehe. You'll need to change quake's FOV (field of view) somehow. > Normally it is 90 degrees (I presume), but you'll want it bigger. > Joseph, any console command for setting FOV ? Well - I'm not joseph, but it's as simple as: "fov <degrees>" Only problem is, that it causes some strange distortion... CU, ANdy -- = Andreas Beck | Email : <[EMAIL PROTECTED]> =
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